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In the first 1-3 weeks i created different type of enemies (which vary in their values such as speed, distance, behaviour, ...), level ideas and mechanics which builds around the shooting aspect. This was pretty fun but also frustrating at the same time because I came up with many ideas that could be implemented but because of the constrains our prof. gave us we did have to cancel those.

Phase 1

Phase 2

Phase 3

My role in this project was being the Game Designer. Mainly I have had to come up with the gameplay ideas, storyflow, the dialogue and overall combining the story with the minigames. I also did a little bit of 3D-modelling and of course worked in the Unity engine as well.

In the week 4-6 I focused on developing and polishing the main elements of our game further more such as the NPC's dynamics between eachother, setting the rules of a playthrough and also giving our artist and coder references and storyboards/screenflows to help them understand the idea of our game even more.

These were the first iterations of the perspective and artstyle of the game.

The key element was it to hit the people who pass across the screen. Also hitting specific spots increases the gain of points and trigger specific events.

After talking and developing the game further, the artstyle also became more clear which got rid of problems such as the perspective (since it had to be a 2D game which made the idea of hitting different spots of the character harder) so we set on having a top-down kind of view.

In the weeks 7-10 my main aspects of designing and creating changed to rather finding problems and adjusting certain elements of the game. So it was mostly writing the problems down for our coder and changing values of the NPC's and rearranging UI elements.

Since there wasn't more to be added in terms of ideas I was mainly looking at what was really necessary or missing in this game and then it blew my mind; Sounds. I added them and it made the experience of playing this game 5x better since you are understanding the feedback of your actions much more.

Phase 4

In the last weeks 11-12 I was only changing the UI and the different menu screens as well as writing down every bug, glitch and abuse of mechanics that came up in that current version and told the coder about them.

That really concludes the journey of this project and as mentioned above, it was really fun and I hope you either enjoyed this overview of the design process or the game itself (Link with the itch.io page above where you can download the game). 

Working on something based on your own memories of the past and transfering them into a game filled with small minigames was extremly fun while also challenging at the same time due to the constrains and thinking about how to convert the story and the memories into games. 

My project partners and I have had experience in past projects which made the teamwork, communication and work distribution flawless. All three of us were passionate to turn this game into a entertaining and funny experience.

🎯 My personal view and my team 🎯

⛓ Rules and Constrains while creating this Project ⛓

  • A game about a memory

  • researched based game on the topic of memories

 ⚒ Development 🛠

Tapioca: Dienstleistungen
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